Anti-Learning


The Print Edition

Pattern Overload
Missing Experts

Poor Decisions
Overload on Content

Scheduling

The Web edition of Anti-Learning was intended as introduction to content patterns and performance.

The print edition will extend that goal and include chapters on pattern consolidation, non-content patterns, and the impact of internal messages on decision making.

Here's an overview.

Pattern Overload

After the success with reformatting starting hands, it wasn't long before poker's complexity surfaced another issue — pattern overload.

The more I learned, the more patterns I juggled in my head. It was soon overwhelming. Two chapters describe methods for consolidating multiple, overlapping patterns.

Missing Experts

I soon encountered poker areas that were seldom discussed by the experts. I was on my own to construct the most appropriate memory patterns, and it didn't go well.

I didn't realize how much I had come to rely on someone else's initial framework. This section explores analysis steps when there is little expert input.

Poor Decisions

I put a great deal of effort into translating data patterns into the right decisions.

Armed with clear, concrete decision options, I'd amaze myself by doing the opposite during the game. It didn't happen all the time, but frequently enough to have an impact.

Surprisingly, it wasn't about fatigue, frustration, or trick maneuvers. The urges stem from an undisciplined mix of internal messages. Two chapters address internal message identification and control.

Overload on Content

During one period I was overloaded by a huge wave of content and had no expert to help find patterns. The volume of information seemed to make it worse than a simple pattern problem, and my uncertainty on pattern choices made it tougher than a straight overload issue.

Two chapters deal with non-expert content overload.

Scheduling

Depending on the time constraints, I'd love to include specialized chapters for the following groups:

  • High school teachers.
  • Tactical military units.
  • Medical groups.
  • Software game-training developers.
  • Hmm...that seems like a lot of work. Printed publication is projected for early 2007.


    | AWSS Home | Previous Section | Feedback: James Davis